
Demo Reel
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Sound Design
Sound redesign of the Unreal 5 demo
All the magic elements and whooshes are made from scratch.
The rocks impacts and footsteps were recorded and processed by myself.
Ambiences, foleys and metal impacts are from soundbanks.
Sound redesign of 'In a Nutshell'
Original music.
Made from soundbanks and personnal recordings.
Many different sounds to test my sound design and mixing skills!

Sandbox Trailers Compilation
Short selection of trailers/ teasers I did at Sandbox: Jurassic World, Season teasers, King Kong and more!
Sound design, mixing, sometimes music making (Halloween Trailer)

Integration

Dynamic Audio - Vehicle advanced
The Last UI - Moody Cowboy
Proof of concept of dynamic audio attached to a moving bone, in Unreal
Advanced audio system for vehicle with dynamic audio on moving bones (suspensions)
Original suspensions sounds recorded by myself
Featuring tire rolling, skids, and surface change
Integration in Wwise and Unreal

Alien Planet Wwise Project
Sound design, composition, recording, mixing
Integration in wwise and unity, RTPCs, dynamic 3D amb, wwise busses
Custom SFX and Music loop for Volume faders
Concept art by Samuel Smith: https://www.artstation.com/samsamstudio
Only 25 sfx, to add constraint
Multiple RTPCs that control the environment
Random sfx played in the stereo field (gusts, creatures)
Basic Storm system with electric anomaly
Creatures designed from soundbanks, heavily mangled
Psychedelic effect created using only Wwise effects
